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Falling Update

Here is a quick and dirty ditty (test render) of the ‘Falling’ game. Since the last video update (‘Watercolor City’ – http://vimeo.com/10888228) there have been a great many changes, most notably: The...

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GSG 5sp: Retro 1989

Entry for GreyScaleGorilla’s 5 Second Project: Retro.http://greyscalegorilla.com/blog/2010/09/five-second-project-retro/ An homage to the precursor to many of our modern (and mercifully backlit)...

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Daily Pixel: #1 GO!

The first of the Daily Pixels! Originally posted April 29, 2011. These every-other-daily experiments are really for me to push myself both within time limits (~1hour for each image) and with a random...

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Daily Pixel: #5 Game Concept

Today’s daily pixel is less of a ‘pretty picture’ and more of a concept proof. The idea of only being able to move when the sun is out (or, conversely, the shade) has been making a tour from the far...

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Daily Pixel: #10 Robotic

Today I am sharing some work I’ve been doing in Blender. After spending hours modeling, texturing, rigging, etc, I’ve nearly finished a ROBOT ARMY! Robots rock – I can’t believe I’ve never really...

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Daily Pixel: #13 RoboTest

Hello and Welcome to another Daily Pixel! Today I am sharing some progress I’ve made with the Blender Game Engine. Actually, this post should just be called “Why I Love Blender:” 1. Got a character...

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Banners and Badges

A little bit of artwork for the Cleveland Game Developer’s NEW website. Not much, but it keeps me in action!

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Global Game Jam 2012

Around sometime near the end of Janurary 2012, this event happened. Sleep-deprivated, geeked-out, Dew-fueled Game Devers created a score of games within 48 hours. What a great time. Here are some...

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Moly Jam 2012

The FIRST EVER Moly Jam! Scattered (‘inspirational’) tweets set the tone of our jamming experience to be, well, interesting. Here is the fruit of the jam weekend: Play it here! Description You are a...

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Cleveland Game Developers Logo

And now… the Dailyish Pixels commence anew!     This is a piece I’ve been working on for the CGD – an awesome group of immaginative folks. I promise to write more on this very very soon!!!

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CONWAY Game – CGD Summer Jam 2013

One of the products of the Cleveland Game Developers First-Ever Summer Game Jam!   Theme: The Butterfly Effect Team: Stephanie Frankiewicz – Creative/Art/Assets Mike Geig – Unity Programming Jeremy...

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Cyto – Global Game Jam 2014

Our global game jam entry for 2014. The theme was, “We don’t see things as they are, we see them as we are”. Our goal was to create a visual tone poem around this concept about being a tiny part of...

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Drawn To You – Global Game Jam 2015

Sunlight is setting on your idyllic cabin in the woods. You (or your loved one) develop an illness and progressively get sicker as you take a stroll through the foliage. What do you do now? Do you...

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WRD PLY – UI Design (iOS)

WRD PLY is a fast-paced mobile word game that pits the player agains the clock to form words out of letter triplets. Backed by a jazzy number by one Ian Faleer, the auto-tuned key presses make the...

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Veggie U – Veggie Worms

Play the Game! This year I participated in Cleveland’s Give Camp, which is a 48 hour volunteer event where artists, developers, etc. give their weekends to help develop new websites for local...

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ZED – Eagre Games

ZED Teaser from Eagre Games on Vimeo. What exactly is “Zed?” “Zed” is a first-person exploration into the puzzling dreams of a dying artist as he attempts to complete his final work. It’s a beautiful...

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The Night Air – Concept Art and Animation

I am currently working with a team to produce a side-scrolling alien-blasting adventure! With deep roots in Metroid, so far this has been so much fun to draw and animate! Here are some initial...

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Zed – Eagre Games Trailer

ZED Teaser from Eagre Games on Vimeo. I am part of a small-yet-mighty indie game studio (@eagregames) currently working on our first title, “Zed.” It is a beautifully immersive, dream-driven game,...

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Just some fun – Butterfly Flight

Most of my work is now hosted on my tumblr and instagram, but I wanted to give this site some attention as well. I’m learning a new game engine, so here is the fruit of some of the particle experiments!

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